WaterLevelSensor/CMakeLists.txt

46 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 3.16)
project(WaterLevelRewrite VERSION 0.1 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(Qt6 REQUIRED COMPONENTS Quick)
qt_standard_project_setup(REQUIRES 6.10)
qt_add_executable(appWaterLevelRewrite
main.cpp
)
qt_add_qml_module(appWaterLevelRewrite
URI WaterLevelRewrite
QML_FILES
Main.qml
QML_FILES WaterTank.qml
QML_FILES SettingsBarIcon.qml
QML_FILES SettingsPopup.qml
SOURCES configinterface.h configinterface.cpp
QML_FILES ConnectButton.qml
SOURCES requestworker.h requestworker.cpp
)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
set_target_properties(appWaterLevelRewrite PROPERTIES
# MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appWaterLevelRewrite
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
target_link_libraries(appWaterLevelRewrite
PRIVATE Qt6::Quick
)
install(TARGETS appWaterLevelRewrite
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)