cmake_minimum_required(VERSION 3.16) project(WaterLevelRewrite VERSION 0.1 LANGUAGES CXX) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(Qt6 REQUIRED COMPONENTS Quick) qt_standard_project_setup(REQUIRES 6.10) qt_add_executable(appWaterLevelRewrite main.cpp ) qt_add_qml_module(appWaterLevelRewrite URI WaterLevelRewrite QML_FILES Main.qml QML_FILES WaterTank.qml QML_FILES SettingsBarIcon.qml QML_FILES SettingsPopup.qml SOURCES configinterface.h configinterface.cpp QML_FILES ConnectButton.qml SOURCES requestworker.h requestworker.cpp ) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. set_target_properties(appWaterLevelRewrite PROPERTIES # MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appWaterLevelRewrite MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) target_link_libraries(appWaterLevelRewrite PRIVATE Qt6::Quick ) install(TARGETS appWaterLevelRewrite BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} )