bumped minor version number, minor dinit configuration fix.

This commit is contained in:
unrealdragon 2026-10-24 14:53:04 +05:30
commit 7dac47e0d8

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@ -348,6 +348,7 @@ void AppInfo::updateNextTimeToRun()
next_time_to_run_parse_failed = false;
bool got_run_every = false;
bool got_run_at = false;
scheduled = false;
std::chrono::system_clock::time_point every_time_point, at_time_point;
if(this->run_every.size() != 0) {
auto next_time = parseEveryTimeFormat(run_every);