Version 0.0.1

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unrealdragon 2026-05-14 15:27:08 +05:30
commit 276fa5d738

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executionmanager.h Normal file
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#ifndef EXECUTIONMANAGER_H
#define EXECUTIONMANAGER_H
#include <mutex>
#include <memory>
#include <atomic>
#include <thread>
#include "appinfo.h"
#include "log.h"
class ExecutionManager
{
bool finished = false;
int threads;
int index_count = 0;
int initial_list_size = 0;
long long int log_file_max_size = 0;
std::string log_dir;
std::mutex job_list_mutex;
std::atomic<int> state_change = 0;
std::atomic<int> active_thread_count = 0;
std::vector<std::shared_ptr<std::thread>> thread_list;
std::vector<std::shared_ptr<AppInfo>> job_list;
Log log_file;
public:
ExecutionManager(int threads=16);
void setLogFile(const Log &other);
void setLogFileMaxSize(long long int size);
void setLogDirectoy(std::string log_dir);
void setJobs(std::vector<std::shared_ptr<AppInfo>>& job_list);
void run();
};
#endif // EXECUTIONMANAGER_H